Tom Clancy's The Division Makes Its Way to the Tabletop as a Deeply Strategic Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A partnership was established to create a tabletop RPG that explores the series' post-pandemic landscape. This initiative has been announced, with a crowdfunding campaign scheduled to launch in the spring of 2026.
"This project aims to deliver the series' unique suspense, tactical intensity, and memorable setting to the tabletop, providing fans a fresh avenue to experience The Division through immersive storytelling and player-driven missions," reads an official release.
Initial offerings will include a beginner's box, essential manuals, a GM screen, miniatures, and several premium versions.
Delving Into The Division's Apocalyptic World
In this universe, a deadly virus called Green Poison was unleashed in NYC, plunging the United States into chaos. As the pandemic worsens, civil order breaks down and violent factions emerge, transforming the city into a warzone. To preserve order, the government {activate|deploy] The Division, a secret cell of undercover operatives. This is where the agents come in.
Work on the game has been in progress for approximately several years, and it is reportedly complete. The upcoming crowdfunding effort will function as a preorder system to access a wider market, particularly in the United States. Production is slated to begin immediately following the fundraiser, with shipping expected for later in 2026.
A Streamlined Tactical System: The GRIS System
An early look at the system confirms it employs d10s predominantly through its new GRIS system, encouraging a fast-paced and tactical approach. Agents use abilities to roll a handful of dice, typically between one and five d10s.
- Rather than adding results together, players choose a single “resolution die” from the group.
- This dice is then measured against a target difficulty.
- Rolling a perfect 10 triggers additional bonuses, such as extra damage or enhanced aid.
Combat Focus On Positioning and Awareness
Battles stress positioning and situational awareness, mirroring the video games. Factors like taking cover, elevation, or line of sight have a direct impact success chances. This mechanic seems built to reward teamwork and clever tactics instead of simple statistics.
A Thematic Health Mechanic
The way health is tracked adds a compelling narrative layer. Operatives have a injury limit; taking heavy hits reduces their effectiveness by lowering the size of their dice pool.
- At zero health, an operative collapses, but they’re not knocked out.
- They can still crawl and take limited actions, emulating the last stand common to video game shooters.
- Any player knocked down must consult a trauma table, potentially gaining persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Adventure
A free introductory rulebook will be released in the near future. It includes a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, players spearhead the hunt for a missing medical team and work to stop an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. Further information and the full range of offerings are expected to be detailed closer to the campaign launch.